J.B. Skinner – Virtual Reality in Education – Virtual Reality in Education, Virtual Reality in School, Virtual Reality in Business (2020)


Physiological or statistical theses or statistics about financial and investor behavior, and the relationship of this behavior in approach to emotional and motivational influence, as an explanation of positive or negative results in conjunction with different types of involvement.

– Abstract
– Irrationality and economic studies
– Heuristics in decision-making
– Availability and excessive security in themselves
– Representativeness
– Anchorage
– Illusion of control
– Fear of regret
– Specific heuristics
– Reusability of presumed associations
– Insensitivity to low rates
– Regression to average
– Mistakes of union and disunity
– Ambiguities, regret, and preferences
– Theories of expected utility
– Value function
– Organization of a problem
– Disposition effect
– Behavior in risky choices
– Paradoxes in the markets
– Theory of efficient markets
– Theoretical aspects
– Empirical aspects
– Unrelated investment strategies and “gregarious” behavior
– Limited arbitrage
– Irrational individuals

High emotional involvement in money, both negative and positive, corresponds to a bad result in terms of income and earnings: inversely proportional, a lower emotional involvement corresponds to a higher ability to incur more profitable financing and a more effective stock market game, especially in the long term. The aim is to demonstrate that, at the end of the day, the stock market game requires a long time, high skills and cognitive abilities,

behavioral and emotional of a certain kind, and that therefore anyone who uses them, without being in possession of them, has a chance of winning very close, if not equal, to that of gambling.